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Meatball Sundae, Seth Godin – a review

March 15, 2008 · 2 Comments

Meatball Sundae, Seth Godin

This is an edited version of my first review, now with fact correction courtesy of the author. Thanks Seth.

A friend of mine has a chart he likes to use when he presents on marketing in the age of Web 2.0. The X-axis represents ‘the amount of times I hear about the Long Tail’ while the Y-axis shows ‘the amount I give a shit’. This chart – a parody of the ‘power law’ distribution curve typically used to demonstrate the concept of the Long Tail itself – is used to make a powerful point. The key tenets of the new marketing are being devalued in their use as empty evangelical buzzwords by businesses that lack the vision and commitment to ever put them into meaningful practice.

It’s a point that’s hammered home repeatedly in this latest piece of impassioned and compulsively readable polemic from ‘Permission Marketing’ guru Godin, though in truth there’s little new in Meatball Sundae we haven’t heard from him before. Indeed, the ultimate message hasn’t progressed much beyond the key ‘markets are conversations’ insight that powered the ‘Cluetrain Manifesto’, which followed the rails laid by Godin’s earlier ‘Permission Marketing’. What Godin brings, however, to this latest discussion of 14 trends impacting business in the 21st century is an all-new, hard-line attitude: this time it’s do or die.

Marketers and their agencies, says Godin, are treating the techniques of the new marketing as simply so much whipped cream and cherries to be liberally dolloped over the top of old-fashioned ‘meatball’ organisations. The result – a focus on the cosmetic with no thought for bottom-up realignment with market trends – is predictably indigestible to consumers. ‘Ask not what the new marketing can do for you’, declaims Godin, ‘ask what you can do to thrive because of the new marketing’. It’s as a wake-up call to these meatball organisations that Godin takes such a strong position. This is an ‘all or nothing’ turning point in the way that companies organise themselves, and ‘sooner or later you’re going to play by the rules of this new game or watch the game get won by someone else’.

It’s also made clear early on that the winners in this new game are often start-ups free from the encumbrance of earlier structural and organisational models. This, says Godin, is why American Express never acquired PayPal, and why Barnes & Noble never became Amazon. They were unable to conceive of an environment where ideas are spread by groups of people and where consumer-to-consumer conversation is the new mass media. Success in this environment ‘doesn’t demand better marketing, it demands better products, better services and better organisations’. In short, you shouldn’t be looking at applying the lessons of Web 2.0 to your brand website, you should be looking at applying them to what your business actually does all day.

Elsewhere, the book – one of its author’s longest – delivers some trademark Godin touches. The familiar name-checking of small but successful inspirational companies you’ll never have heard of remains, (try Etsy.com, Sendaball and Threadless.com), as does the ever changing nature of the conceptual frames used to get the ideas across. With its dizzying talk of 2 ages of marketing, 3 eras of advertising and 4 separate industrial revolutions, it’s as if the book’s unusual length is intended to ensure that everyone – finally – gets the point.

Godin even finds the time to paint a bravura picture of 18th century craftsman Josiah Wedgwood as a game-changing pioneer of new marketing techniques. The pay-off, a comparison to Josiah’s older, set in his ways, and ultimately unsuccessful brother Thomas is as effective as an instructional tale as that of any of the new dot-coms Godin holds up for praise.

Another new riff for Godin’s axe this time around is his demolition of the concept of the advertising-led ‘Big Idea’ as still being at the heart of effective marketing. Big ideas in advertising worked well when advertising was in charge, but with mass media now neither as effective or desirable as they once were, the ‘Big Ideas’ that count now are those which are embedded into the experience of the product itself – like that of the BlackBerry, for example.

Meanwhile, God knows what Disney CEO Bob Iger has ever done to Godin, but the book ends with an example of how each of the 14 trends discussed can be pointedly applied to this company that appears to be conspicuously failing to recognise some very simple truths: the customer doesn’t care about you and doesn’t want to become a citizen of your branded world; you’re not in charge; customers are narcissistic; and they’ve already got worlds they’re happy in. You need to work out what to do in order to be invited into these worlds, rather than deluding yourself you’re somehow still running the game.

Find the time to take the long road through Meatball Sundae – even if you’re familiar with the territory (and really, you should be by now) you’ll still be inspired by Godin’s enduring passion and diversity of reference points. Better still, you’ll be armed with any number of examples to either help you make the case for reinventing your own organisation’s meatballs or to inspire you to resign and go work for a company that’s been paying proper attention to the changes of the last few years.

 

Categories: Advertising · Agencies · PR · reviews
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Hobo signs for techno tribes?

October 15, 2007 · 1 Comment

QR Code in the WIld So there I am, thinking about the possibilities of QR codes for a guerrilla sticker campaign round London when I actually see one in the wild… 

There, on a phone box near Russell Square, just round the corner from the Perseverance, is a code accompanied by the number 0107 010 6443 01 (arranged vertically in those blocks).   

The code itself, when decoded, is the same number represented as 0107010644301.  

I have no idea what this refers to. I’ve been unable to turn up anything on Google or anything related to phone numbers. Possibly you’re now reading this page because you’re similarly looking, or perhaps you’re Googling your own work to see if it’s been picked up on. Let me know.  

Anyway, so why am I thinking about QR codes? Well, at the end of August a billboard advertising the DVD release of zombie movie “28 Weeks Later” appeared in London’s Shoreditch.  

Unusually for the genre, there was no strap-line, no star-billing and no blown-up stills or digitally enhanced cleavage. There was simply a large and striking pattern of black and white dots with a “28 Weeks Later” URL beneath it.  

For those in the know, of whom many of us will have been eagerly awaiting such a poster, it was clearly a QR code.  

Standing for “Quick Response,” QR codes originated in Japan and have gained some traction in the US and Switzerland. Point a camera phone at the code and – with the correct software installed (just go to kaywa.com) – you’re taken to anything from text you can save instantly to your phone to a link to a mobile site. They’re “real world hyperlinks.” 

The billboard, which thanks to Crackunit I now know was designed by the admirably geeky Gia Milinovich (“I’ve been dorking out about QR codes for a little while now”), is one of a handful of UK sightings to date.  

This, though, was the first example of their use in the UK for marketing. Non-marketing examples in Japan and elsewhere include usage on food packaging and on business cards, and these will inevitably arrive here soon (though of course, not till the software comes as standard on phones other than the N95).  

Elsewhere in the UK, EMAP placed QR codes in metal magazine Kerrang last year and a recent remix of the Pet Shop Boys’ anti-ID card anthem Integral presents a video laced with codes, all linking to articles providing context on the ID card debate.  

What all these executions have in common is exclusivity. Shoreditch is still an enclave of perceived post-Nathan Barley techno-cool, metal fans will always embrace an outsider status and concealing a layer of hidden information in a video makes an instant club out of those who get it as well as ramming home the privacy point.

It’s to gain this niche exclusive appeal that QR codes have a limited marketing life. Exclusivity breeds buzz. “Want to spread the virus and be part of the latest craze?” asks the “28 Weeks Latersite, relating the viral theme of the movie to the marketing device.  

So, back to where I came in, leaving the pub after lunch…   

I was thinking there may be a good little window for some guerrilla marketing here – particularly for music marketing and particularly in urban centres – before QR codes become as common place as barcodes or the idea is worn out.  

Now, I haven’t thought about the concept of hobo signs/hobo symbols since an afternoon with Matt Jones years ago, but then they cropped up in an episode of the truly excellent Mad Men. And it occurs to me that this is what QR codes could briefly be – hobo signs for techno tribes, your young urban hipper-than-thou audience. You can hide any message you like in QR, and hide it in plain sight.

So, if you’re trying to reach a young techno-literate audience in this initial under-the-radar period, work fast. Get a sheaf of blank stickers, generate some codes, and get them to your street teams now.

Categories: Advertising · Mobile
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Wither Second Life Indeed…

October 15, 2007 · 1 Comment

American Apparel closed

So, to Second Life. A place I visit more frequently than my dentist, but less often than I do my GP. (And I haven’t been ill in ages).   

I think I’m behind the curve on this, but I’m only just catching up with the violent US media swing against this most hyped of all possible worlds. Time Magazine for example, once part of the first wave of Second Life boosters, has placed SL in its high profile list of Five Sites to Avoid  

On top of this, recent months have seen the closing down of the in-world branch of American Apparel and an increasing number of pranks (referred to as “griefing”) perpetrated against brands by the “terrorist” likes of the “Second Life Liberation Army.” 

It’s within this landscape that the Yankee Group has announced and then delayed its controversial report “Wither Second Life?” which has seen immediate rebuttal from Second Life’s developers, Linden Labs.    

The crux of the note sent out in advance of the report is that since its peak in October 2006, usage of SL and – critically – the average time spent there by each user, has been dropping off dramatically (down to an alleged average of 12 minutes a month).   

The report suggests – rather simplistically I think – that this is down to the “tethered” PC client based nature of access to the Grid, rather than allowing for more freedom access either through the browser (which is coming in the form of MoveableLife) or through mobile clients (which seems to me like madness right now…).   

Linden’s angry response is that simple “Second Grade Math” shows the actual average monthly time to stand at 23.6 hours per user. Unsurprisingly, the final report has been withdrawn. But clearly, battle lines around the use of Second Life by brands and corporates are being quite strongly drawn.   

So what is the future for Second Life and other virtual worlds?   

Well, I’m thinking that Second Life will ultimately suffer through having been the pioneer and the first to extend the offer of being all things to all people. This of course spans (on the surface…) incompatible groups ranging from furry sex fans, to real-world retailers and corporates looking to sex up their virtual conferencing action.   

It’s useful to look at a phenomenon lateral to virtual worlds. In the social networking arena, where again the focus has been on global platforms aiming to be all things to everyone – there is currently a clear trend towards ‘niching.’ Rather than participating in the large public networks, users with real needs and expectations are starting to gravitate towards smaller, more focused communities of interest.   

At the top end of the scale you can see networks developing in the US around “macro niches” such as faith, cultural identity or social status. Check, for example, MiGente (Latino culture), AsianAvenue, BlackPlanet or Faithbase.com. For social status of course, the key player is ASmallWorld (to which I’m sure my invite is lost in the e-post…).   

At the bottom end, explore the ‘micro-networks’ enabled by vendor Ning (co-founded by Marc Andreesen). Or for UK-specific examples there are sites such as www.amateurillustrator.com/ or the invitation only network just set-up by London members’ club the Hospital

Likewise, look at the recently announced plans by Harper Collins to develop a social networking community solely for aspiring authors. These niche networks provide greater value both to members (interaction focused around common needs, interests and directed content) and to advertisers looking to target messaging more effectively.   

The brands and corporates playing in Second Life however are putting themselves in front of a mass audience. In a world that offers everything it’s unsurprising that, as Forbes Magazine puts it, avatars seem more interested in having sex and hatching pranks than spending time warming up to real-world brands.” 

But in the existing niche virtual worlds, for example the enduring Habbo Hotel, There.com (for teenagers) or Club Penguin (for kids), there are no conflicts of interest and no ‘griefing.’ Conversely, there are also sex specific virtual worlds such as Red Light Center where your virtual hedonism won’t be conducted in front of confused IBM delegates there for a virtual seminar. There are also virtual world/social network developments in the niche gaming space – just look at Sony’s “Home” for the PS3 or “A World of My Own” (with a serious 20% stake taken by Virgin Games).

So, when Gartner – pushing an infinitely less pessimistic point of view than the Yankee Group – predict that, within five years, 80% of internet users will have a virtual avatar it’s in these more niche worlds that I think we’ll find them playing. This is also a situation helped by a number of companies opening up (much as Ning has done for Social Networks) easy development of bespoke virtual environments.

Of course, this doesn’t mean that brands who’ve invested in Second Life to this date have lost out. They’ve gained vital early experience and many still investing – Vodafone’s “Inside Out” initiative stands out to me here – are learning lessons that will be easily applied in the niche environments to come. Smart organisations such as Omnicom are also preparing themselves for this “avatar age” regardless of whether it occurs on the Linden Grid or not.

So, Second Life – I can’t imagine I’ll be back in the future, nor will many of the brands leaving it. But this doesn’t mean we won’t all be seen wiser and with our specific needs – whether these are interest based on tied perhaps to real world neighbourhoods – more capably catered for in new virtual worlds by 2012.

Categories: Advertising · Virtual worlds
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“Agencies for the digital age?”

October 14, 2007 · Leave a Comment

A stand in for the Blue Ant logo So as something of an exercise I find myself thinking about company vision and positioning.

Of course, right now I think I know exactly the type of agency I’d like to be working for. It’d have to be Blue Ant, William Gibson’s fictional “high-speed, low-drag life-form in an advertising ecology of lumbering herbivores.”

Any agency that can be associated with a magazine both influential and non-existent is of course guaranteed to appeal to me (long story…)

But that’s for the future, and to paraphrase Gibson writing elsewhere, if that future’s here then it hasn’t been distributed in my direction yet.

The phrase I keep coming back to is Bob Greenberg’s line for his deeply admirable agency R/GA – “The agency for the digital age.” It’s a line I’d love to appropriate, and in fact I’m toying with exactly that right now.

Why? Because “We’re not an agency, we’re an agency for the digital age” is a line I’m hearing more regularly from mouths that aren’t just R/GA’s and I think that as a rallying call for enhanced definition it should be more widely adopted.

But how to move the term from 21st century advertising shibboleth to a clear positioning in reality?

Obviously, sitting as a media neutral lead agency at the heart of any communication – digital or not – has got to be part of this. Look at the work of CP+B in the US or at a lot of the work that AKQA does (for Nike in particular) in the UK. Look at the way that a digital agency such as Glue can make it to the shortlist stage for a major “traditional” advertising brief, or the way that traditional offline agencies are rushing into a second digital renaissance.

But then there’s surely more to it than just the development of campaign communications ideas appropriate for this maturing “digital age.” There’s a need for a robust technical development capability. A need for deep understanding the measurement and metrics necessary to drive success. A need for “getting” the nuts and bolts of e-commerce as well as you get the rich media technologies that contribute to immersive brand experiences online.

So, you can’t be quite as small as Blue Ant’s rhetoric suggests (“Relatively tiny in terms of permanent staff, globally distributed, more post-geographic than multinational…”)

More than anything though, “an agency for the digital age” needs to be one that gets back to the earlier less buttoned-down thinking of the likes of Ogilvy and Bernbach. An agency whose role is to solve clients’ problems. And if these solutions, as an output of informed analysis, require the design and development of new products and services rather than just communications then this is what the agency needs to be able to deliver.

The ‘lumbering herbivores’ heading for extinction are those who either can’t see this or who just don’t have the skills to deliver on the promise. 

So – want to join the “agencies for the digital age” party? Go for it – be unashamed about taking up the tag line, as long as it helps you crystallise what you need to do to get there. 

Categories: Advertising · Agencies
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SEO – still vital, even for video

October 13, 2007 · Leave a Comment

Kewego logo Had some drinks the other day with the guys from Kewego 

Kewego’s in the white-labelled video business, they’re going great guns in France, Spain and other European markets with video portals for the likes of Lycos and Orange and now they’ve gained an additional 5 million Euros to develop further and break the UK (oh, and to achieve profitability).

 I’m liking the way they talk.

They’ve patently got the tech and their Commercial Director John Gillespie’s got the credibility – he was involved in old-school UK player Easyshop which ended up as Figleaves. He’s also prepared to speak his mind over the Staropramen.  

He’s particularly entertaining on the way that the current rush towards sexy on-site video content from all manner of brands is obscuring what ought to be the real objectives – driving traffic and then monetising it.  Kewego has a serious focus on optimising their page content for search, (vital at a time when Google are ensuring YouTube clips are appearing graphically in their SERPS) but is this what many potential clients are latching onto?  

Oh no. John reckons he’s seeing many content owners and their agencies obsess more about the look of the players and the flash pages they’re embedded in than about making sure that the content pulls in a search audience. And when traffic driving does come up there’s a focus on the ever-more ubiquitous and trendily 2.0 links to the social services such as Digg, Reddit, Furl, Del.icio.us etc.  

If it’s true, then it’s madness. It also reinforces a long-term observation-based fear of mine. That the basics of organic SEO – about as important as it gets for driving traffic from users who are actively looking for your content and services – are unknown to a lot of people in the industry. 

An understanding of the nuts and bolts of SEO is key to any online marketing strategy and – particularly in Europe – you’re going to see far greater returns on traffic through an investment in this than deploying a “Digg this” link against your content. Just because it’s been around for ages and doesn’t have a brightly coloured logo with a permanent “Beta” to attach to it, it doesn’t mean it’s unimportant.  

Categories: Advertising · start ups
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On Blyk and ad-supported MVNO models

October 13, 2007 · Leave a Comment

Blyk Logo Lots of talk lately about new ad-supported MVNO Blyk 

In a nutshell, 16-24 year old phone owners will be able to get 217 free texts and 43 minutes of talk if they insert a Blyk SIM and agree to receive 6 SMS/MMS ads a day from brands that they’ve selected themselves.  

The list of brands already includes major players such as L’Oreal and Coca Cola.  

There’s a lot I like about Blyk.  I like the ex-Nokia team they’ve got on board, and I love the permission plus preference (“open marketing”) model that they’re rocking.  I love the warm, fuzzy and consciously amateur way they’re going about a YouTube strategy and I love the Gmail style “invitation” access to the service once it’s been initially seeded.  

But I’m still currently trying to coerce friends and friends of friends, (Facebook finally finds real utility for me…), who work in universities to see if they can’t reach out to their students on my behalf.  

Why? Because it’s easy to talk about how innovative, disruptive, revolutionary etc. this service is, and to respect the thinking that’s gone into ensuring that the executions received are designed for interaction etc. etc., but I’ve been burnt in the past when it comes to second guessing a younger audience. (Sometimes I feel more digital dinosaur than immigrant).   

Questions on my mind:

According to Blyk’s Marko in a session I was in the other week, the messages will come at the same time every day. Score one for ensuring familiarity, but doesn’t this make it even easier to ignore them on a regular basis? I’m unaware of any mechanic that insists on anything beyond receipt to maintain your free calls.  

Then there’s the whole issue of what is – let’s face it – a student audience and their attitude to being bought off by brands. Or does no one read “No Logo” or listen to Bill Hicks anymore? (Quoth the dinosaur). 

And it’s not as if the model’s as new or revolutionary as a lot of media coverage would have you believe.  Virgin Mobile USA’s dubiously named service “Sugar Mama” (why not just go the whole hog and call it ”Cougar,” guys?) has been working a similar mechanic in the states since last year. Anyone hear about that revolutionising the dynamics of either the advertising or mobile industries? Didn’t think so.  

Then there’s Xero (“son of Gizmondo”) who at least seem to have plans in place to ensure that users actually watch the 4 video commercials sent to their phones on a daily basis.  Add to that the talk of MySpace getting into the MVNO market with an ad-subsidised model and the constant mobile mutterings of Google’s Eric Schmidt and there’s a lot more than Blyk going on in the space.   

But still, I’ll hold back on any judgement until (hopefully) those students I’m trying to get hold of can give me a real world picture. I’ll also continue – whenever Blyk comes up in conversation – to make facetious comments about the suitability (or not) of the brand name for a South African roll out.

Categories: Advertising · Mobile
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